Publisher | Technical Publications |
Product Format | Paper Back |
Language Published | English |
Volume Number | -- |
Number of Pages | -- |
Product ID | 9789333202862 |
Computer Graphics :
UNIT - I Introduction (Chapters - 1, 2, 3)
Survey of computer graphics, Overview of graphics systems - Video display devices, Raster scan systems, Random scan systems, Graphics monitors and workstations, Input devices, Hard copy devices, Graphics software; Output primitives - Points and lines, Line drawing algorithms, Loading the frame buffer, Line function, Circle and ellipse generating algorithms, Pixel addressing and object geometry, Filled area primitives.
UNIT - II Two Dimensional Graphics (Chapters - 4, 5)
Two dimensional geometric transformations - Matrix representations and homogeneous co-ordinates, Composite transformations, Two dimensional viewing - Viewing pipeline, Viewing co-ordinate reference frame, Window-to-viewport co-ordinate transformations, Two dimensional viewing functions, Clipping operations - Point, Line and polygon clipping algorithms.
UNIT - III Three Dimensional Graphics (Chapters - 6, 7, 8, 9)
Three dimensional concepts, Three dimensional object representations - Polygon surfaces - Polygon tables - Plane equations - Polygon meshes, Curved lines and surfaces, Quadratic surfaces, Blobby objects, Spline representations - Bezier curves and surfaces - B-spline curves and surfaces. Transformation and Viewing : Three dimensional geometric and modeling transformations - Translation, Rotation, Scaling, Composite transformations, Three dimensional viewing - Viewing pipeline, Viewing co-ordinates, Projections, Clipping, Visible surface detection methods.
UNIT - IV Illumination and Colour Models (Chapters - 10, 11)
Light sources - Basic illumination models - Halftone patterns and dithering techniques, Properties of light - Standard primaries and chromaticity diagram, Intuitive colour concepts - RGB colour model - YIQ colour model - CMY colour model - HSV colour model - HLS colour model, Colour selection.
UNIT - V Animations and Realism (Chapters - 12, 13)
Animation Graphics : Design of animation sequences - Animation function - Raster animation - Key frame systems - Motion specification - Morphing - Tweening. Computer Graphics Realism : Tiling the plane - Recursively defined curves - Koch curves - C curves - Dragons - Space filling curves - Fractals - Grammar based models - Fractals - Turtle graphics - Ray tracing.